CompuServe Thread

#XYZ precision

2 messages in this thread
#176105From: Tim BatesJun 19, 1995 5:22 PM
Can anyone confirm that the XYZ coordinates in 3DSR4 are only to seven siginificant figures? We have a model which has ended up at with X values > 900000 and Z values > 450000, but is only about 5 units in extents (don't ask how, it wasn't me!). When this is scaled about its local axis to 10% the geometry gets corrupted as if it's got it's sums wrong. The only reason I can think of is if 3DS is working with single precision reals and we have hit the limits of its range. Are these limitations documented anywhere? Regards Tim Bates
#176131From: David J. MarksJun 19, 1995 9:07 PM
>> if 3DS is working with single precision I believe that 3DS DOES use single-precision numbers due to the faster calculation times this produces. If at all possible, make note of your coordinates and move the whole model closer to 0,0,0. – Dave