CompuServe Messages

#Architectural imaginings

    20-Jun-95 00:07:11
Fm: Robert C. Ritger 73041,3173
To: Christophe Van Oyen 100272,3665
Christophe: /_______________________From your message________________________\\ Yes you are right 3DS is not suited for the design process it mearly illustrates the design afterwards. __________________________________________________________________ I think you and others have narrowed the discussion of 3DS's usefulness to how quickly one can update your building's geometry within 3DS. (FWIW, I don't use the 3DS modeller for the creation of anything but simple boxes and planes, I create all of my geometry in a different package.) This is an important issue but not what makes or breaks 3DS's usefulness in a design environment. Recently I generated a series of color studies (over 30 variations/combinations) to pick the materials for a building we recently designed. This very clearly made 3DS a *DESIGN TOOL*. A few months back I animated the shadows created by various skylight designs for an atrium we were designing. This very clearly made 3DS a *DESIGN TOOL*. Two weeks ago I animated various approaches, views, walk-throughs and composite stills of a building for a design competition. 3DS was used to pick concrete color, lighting locations, size of sun screens, size of other major elements, glass color, tree size, etc. I do not understand these ideas that 3DS is not suited for the design process, in my toolbox it is vital. To say that 3DS is just used to illustrate a design after it is complete is an argument one could easily use to describe a _colored_pencil. <G> Bob PS. We won the competition, our new client loved the 3D work!