#Architectural imaginings
20-Jun-95 00:07:11
Sb: #175953-#Architectural imaginings
Fm: Robert C. Ritger 73041,3173
To: Christophe Van Oyen 100272,3665
Christophe:
/_______________________From your message________________________\\
Yes you are right 3DS is not suited for the design process it mearly
illustrates the design afterwards.
__________________________________________________________________
I think you and others have narrowed the discussion of 3DS's usefulness to how
quickly one can update your building's geometry within 3DS. (FWIW, I don't use
the 3DS modeller for the creation of anything but simple boxes and planes, I
create all of my geometry in a different package.) This is an important issue
but not what makes or breaks 3DS's usefulness in a design environment.
Recently I generated a series of color studies (over 30
variations/combinations) to pick the materials for a building we recently
designed. This very clearly made 3DS a *DESIGN TOOL*. A few months back I
animated the shadows created by various skylight designs for an atrium we were
designing. This very clearly made 3DS a *DESIGN TOOL*. Two weeks ago I
animated various approaches, views, walk-throughs and composite stills of a
building for a design competition. 3DS was used to pick concrete color,
lighting locations, size of sun screens, size of other major elements, glass
color, tree size, etc. I do not understand these ideas that 3DS is not suited
for the design process, in my toolbox it is vital.
To say that 3DS is just used to illustrate a design after it is complete is an
argument one could easily use to describe a _colored_pencil. <G>
Bob
PS. We won the competition, our new client loved the 3D work!