#UV mapping via script?
15-Jun-95 14:49:57
Sb: #175566-#UV mapping via script?
Fm: Syndesis 76004,1763
To: Jonas Ruikis [ADESK] 73172,1351
No, I do not have any evidence that it doesn't work. I'm wondering if there are
any "gotchas" in terms of gernerally assigning UV values that aren't similar to
what 3DS does naturally. For example, might the renderer glitch if the UV
values are "too strange"?