#Physics based Particles?
I have a great need for a physics based particle system like those used in
Wavefront and GIG3DGO. I have used Vapor and Flame with great success, but
these particle systems have no parameters for collision detection. What I
would like to see would be a combination of say Vapor and the Dynamic Motion
Module. Are there any heavy duty Plug-in Developers toying with the Idea? If
so, I would looove to Beta 🙂
Roy.