Face map answer ?
27-Jun-95 15:08:36
Sb: #177459-Face map answer ?
Fm: Jonas Ruikis [ADESK] 73172,1351
To: Michael Ludwig 100445,3603
Hi Michael,
Your face mapping question is similar to the following..
<< Face mapping deals with "quads", but 3DS deals with triangles, so I'm not
sure which
triangular piece of the quad (upper-left, lower-right, etc.) texture should be
mapped to
each triangular polygon.
I've tried to kludge it by looking at order of the vertex indexes and the
<FaceABVisable3ds> flags, but it isn't right. >>
Pg. 9-67 of the Ref Man states, "The mapping of the object depends on the
construction and shape of the facets in the geometry. If the object is a cube,
for example, or a cylinder with flat sides, the mapped area appears once in
each rectangular facet, as defined by the visible edges. If the facets of the
object consist of triangular faces, such as those in a GSphere, a triangular
portion of *either* the upper-left or lower-right corners of the map appear. "
So are you using geometry that has flat quads, like a cube, or an irregular
shape like the GSphere? If it's like a GSphere, then my understanding, of the
above description, is that you cannot be sure what will be mapped to the face
by the renderer.
jonas[adesk]