CompuServe Messages

funky faces 3ds

    28-Jan-93 21:50:32
Sb: #33727-funky faces 3ds
Fm: Yost Group 76702,413
To: Mark Crigler 71533,2405
When you use booleans on complex objects, it's very important to "match" the density of both objects involved. If you don't, and the boolean operation creates long, skinny triangles, you're going to get those kinds of rendering artifacts. Go back to your original objects and tessellate each of them one time and try again. That ought to do it for you. If you're getting just a _little_ shading discontinuities, you can always put a subtle stippled map on the plastic to mitigate that (but you shouldn't need to resort to this if you get the densities of the meshes right before the boolean op). – G PS: If you need any more help with this, I'll be gone as of later tonight for awhile. Contact Jack Powell or one of the other genius' here for help. Thanks.