CompuServe Messages

funky faces 3ds

    29-Jan-93 00:44:11
Sb: #33727-funky faces 3ds
Fm: John K. Jordan 71174,711
To: Mark Crigler 71533,2405
Hey Mark!, You can sometimes salvage the aftermath of a nasty boolean adventure by _extensive_ welding… hide the back half of the object, zoom in close, and eliminate most of the extra zillion faces by manually welding most of the vertices. Watch out especially for faces where all three vertices are nearly co-linear – really ugly results with Phong shading when the light is just right (er, wrong!). As Gary pointed out, more faces in your target object will help but it won't always fix it. However, it is a "hole" lot easier to make an opacity map! – all white with a black circle in the center – and apply it appropriately. I just tried it and could see right inside the monitor – (gasp! it's empty inside!). Holler (well, type) if you need instructions. JKJ ("just saying NO!" to booleans – whenever possible)