3DS abort!
I've been using 3DS for over two years now. It still crashes after I view or
render 15+ images. If I do a lot of editing in the Keyframer, it dies an
unhappy death. I have a 486DX-50 EISA w/ 32MB RAM. What gives? If it's a
memory swap problem, then please offer a work around – other than bailing out.
Will send cash, check or money order to the winner of the best solution (NOT)!
(D=>* Alan – Hords of Fun!