NASA and 3DS
18-Dec-92 22:00:32
Sb: #29900-NASA and 3DS
Fm: Chris Johnston 71505,1752
To: Rich Schwartz 75030,1275
Rich: I'm at Lewis, in the Processing Science and Technology Branch. We are
most of the Materials Division's microgravity materials science effort. The
branch includes the Microgravity Materials Science Lab and the
Computational Materials Lab.
I've been using 3DS to help with visualization on a couple of our projects.
One of them is a prototype of a versatile modular furnace (the PMZF, or
Programmable Multi-Zone Furnace). It is built from a number of nearly
identical modules, each one being a furnace zone. I've done a couple of
animations for PMZF that illustrate the modularity and the potential for
easy (maybe even in-flight) repair. I've worked on animations for a couple
of other projects, particularly ones that are hard to understand with a
stack of flat paper drawings.
Our labs get a lot of tour groups, and it seems like we are always
uncompressing and running the visualization demos in our computational lab.
We are in the middle of making up a "video tour" of the lab so our visitors
can see what we've done without having a major impact on the machines in
the lab. I might expand it to a full tour, including the experimental
hardware in the MMSL, but that is a **LOT** of stuff to model…
We got asked to help one of our users visualize the accelerometer data
taken during his experiment runs on USML-1. Unfortunately, the experiments
lasted most of 24 hours and took 3 channels of data at 12.5 HZ for the
duration!
Chris