bones question
David,
After considerable help from GreG T and others I tried hand.bon and it works
for me. Here's what I did:
It comes with two states DEFAULT and OPEN.
1. Select DEFAULT state.
2. In Select Object (IMPORTANT) mode select the axis at the end of a
finger.
3. Press R (rotate) press Shift-X (around x-axis). Rotate visibly ~45
degrees.
4. Go to the next axis toward the palm and select it. Repeat 3. Both
axis and the bone between them should move.
5. Go to the next axis down. Repeat 3. All three axis and the two bones
between them should move.
6. Select the entire object. (It's the axis in the middle of the palm I
think.)
7. Select Bones Update in the States menu. All surfaces should move to
correspond to the current setting of the bones.
8. Create a state called CLOSED. You should now have three states:
DEFAULT, OPEN, CLOSED. OPEN and DEFAULT will look the same. Try
moving between OPEN and CLOSED to make sure you are good up to this
point.
9. Set back to DEFAULT state. Save the group. You should still be in
Select Group mode.
10. Go to Action. Add the object from frame 1 to 1 with state OPEN.
(don't use DEFAULT)
11. Add the object again on the same line from frame 2 to 10 with state
CLOSED.
12. Save and go to Stage
13. Make animation from 1 to 10. Should see one finger bending smoothly.
Good luck,
-Marco