#Motion Capture For 3DS
13-Jul-94 02:26:16
Sb: #112491-#Motion Capture For 3DS
Fm: John Ellis 72440,3046
To: Paul Lind 71543,2104
>> I'd say that more than likely the solution consists of a data
translator rather than a robust interface to sample data and view it
in real time. <<
For what its worth it will read raw data and capture in real-time off
a serial device. "Flock of Birds" sound familiar? <g> Wavefront
motion data files are supported as well.
The skeletal structure is supported by nodes, links and joints with
constraints but the primary emphasis at this point is going to be
motion capture and editing. The software is evolving very rapidly and
addresses all the issues you've raised. The first generation will
give you motion capture and the ability to import and export motion
files as well as edit them, at least. You are able to play back the
motion just as in the Keyframer. Its going to be robust in the sense
that its utilizes its own module like other IPAS 3 modules. As far
as I know there is no translator as it reads the file structure of
the motion data files directly.
I'm only sorry I won't be at Siggraph to show it to you in person.
<g>