#Custom Dialog Coding
13-Jul-94 15:26:07
Sb: #112633-#Custom Dialog Coding
Fm: Jonas Ruikis [ADESK] 73172,1351
To: Stephen D Pidgeon 70732,2546
<< The array of Dialog structures appears to be able to be a dynamic
structure, (based on pointers, creating a heirarchy), but we are
only able to achieve static behavior. Has anyone discovered a method
for dynamically changing the array of Dialog structures to modify the
user dialog during execution of do_dialog?
Any tips on how to create a dynamic display that changes field titles
and data, based upon user selection, would be appreciated. >>
Most of the effort by developers have been in the dynamic interaction
of the viewport displaying geometry with the user and not in a
dynamic dialog.
I'm sorry to say that I can't provide any real tips/hints on this. You
are correct in that pg 68 and 69 define the Dialog structure and that
there is nothing documented there to lead you to believe that a
dynamic dialog is not possible. However, I'd like to know if you were
able to achieve *any* results in a dynamic dialog after modifying the
dialog structure at run time.
Have you received copy of Metaware yet? When you get MDB up and
running, I think that you should step through your code and watch the
interaction of init_dialog() and ready_dialog(), pgs 95 and 96 of the
IPAS3 Ref Man, to your code and compare that to your expected
behaviour. When you get something that works, you may wish to share
it with us by posting it in the software dev kit section of the lib.
Good luck.. your project sounds interesting.