#Auto-Arch / 3DS3
18-Jul-94 11:49:05
Sb: #113329-#Auto-Arch / 3DS3
Fm: Michael Dakan 76474,3223
To: dave aguilar 76260,453
Dave,
AA Doors render fine; windows are less successful – not enough detail if the
window is in the foreground. I've recently been using the Marvin Windows
software to generate 3D windows that are pretty nice. Nice software, and the
best of the window manufacterer's free stuff, for sure.
AA will fillet walls in plan very nicely, but a filleted 3D-face wall element
turns into a block that you might want to explode before bringing over.
Filleted wall lines are true arcs that render fine. You can also do things
like, say, curve the top of a wall in a tight radius by simulating the curve
with straight 3D-face elements. Another nice feature is the ability to draw a
polyline to define a wall shape in plan and convert it to a wall style of your
choice. This allows you to do free-form, curved walls. You need to smooth some
of this stuff in the rendering software…
AA 3D blocks are a mixed bag for rendering. Some of them are pretty good, like
appliances, but most of the furniture is not quite suitable for a rendering, if
it features the furniture. Some of the couches and chairs are okay if they are
just to provide some context and scale in space, and you can soften them some
with the material you assign… The 3D beds are a joke… <g> As you suggest,
rendering really needs some specially purchased or constructed meshes or
blocks, and I don't expect to find a lot of that kind of thing in an AutoCAD
architectural application, yet. You want fluffy, or highly detailed fittings
and plumbing fixtures, you're gonna have to do it yourself… <g>
Michael