CompuServe Thread

#Auto-Arch / 3DS3

20 messages in this thread
#111808From: RANDY CHAMZUKJul 8, 1994 9:43 AM
Has anyone had any problems with the conversion process from Auto-Architect to 3D Studio via dxf? Does it work well? How do you suggest to handle the layering names? Any comments or suggestions are appreciated. R.C.
#111851From: dave aguilarJul 8, 1994 4:08 PM
/* Has anyone had any problems with the conversion process from Auto-Architect to 3D Studio via dxf? Does it work well? How do you suggest to handle the layering names? */ It does not work well. At all. A lot of extrusions (instead of real surfaces) are used (ex: LINEs with thickness instead of 3DFACEs) which do not translate to 3DS. Layer names is a mess since objects in 3DS can be created from layer names. I don't do it. I use my AA stuff as templates for true surfaces using AME equivalents and explode AME's stuff down to polymesh/surface entities, convert all these to a completely different layering scheme for object naming, and then transfer to 3DS. It's nasty. -dave
#112356From: Thomas O'DeaJul 12, 1994 8:06 AM
<<I don't do it. I use my AA stuff as templates for true surfaces using AME equivalents and explode AME's stuff down to polymesh/surface entities, convert all these to a completely different layering scheme for object naming, and then transfer to 3DS.>> Dave, could you expand on your last three sentences, excepting "It's nasty." ? I've been waiting for this conversation to come up so I could jump on it and leech some info!
#112962From: dave aguilarJul 14, 1994 6:56 PM
/* Dave, could you expand on your last three sentences, excepting "It's nasty."? I've been waiting for this conversation to come up so I could jump on it and leech some info! */ Well, if you're asking if I'll do some training here, no. But I don't mind discussing process. I use AME to construct the interiors. I use the original AA drawings as OSNAP guides for my AME primitives. AME creates BLOCKs which can be exploded into Polymeshes which can again be exploded into 3DFACE entities which translate well into 3DS. Most of the AA entities are useless to 3DS as true surfaces are not used… instead AA created extrusions (of LINEs, etc) and BLOCKs (many of which are made up of extrusions also). Extrusions are not true surfaces. 3DS needs surfaces. Ceste la vie. -dave
#113001From: Michael DakanJul 14, 1994 11:50 PM
Dave, You are obviously using an outdated version of Auto-Architect – over two years old…? A-A, and a couple of other AutoCAD third-party architectural applications, like Ketiv and Facade, will draw all or most of a building structure with polymeshes, not just extruded lines. You could save yourself quite a bit of AME work with an update or some new ACAD software… <g> Also, Auto-Architect has an especially flexible layer system that ought to let you draw and keep your 3DS objects together very nicely. You aren't very current in this subject area – how about an AdeskU course? No, sorry, no third-party applications allowed at AdeskU this year…Too bad – the way to get real work done with AutoCAD is with third-party apps. <g> Michael
#113243From: dave aguilarJul 16, 1994 3:40 PM
/* structure with polymeshes, not just extruded lines. You could save yourself quite a bit of AME work with an update or some new ACAD software… <g> */ I know about Ketiv and Facade… but R12 AA still extrudes… K & F work great for walls and such, but they don't help with organics and furnishings much. Boolean carving goes much quicker. /* Also, Auto-Architect has an especially flexible layer system that ought to let you draw and keep your 3DS objects together very nicely. You aren't very current in this subject area – how about an AdeskU course? No, sorry, no third-party applications allowed at AdeskU this year…Too bad – the way to get real work done with AutoCAD is with third-party apps. <g> */ When you have to work with architectural standards AND visualization needs, it gets to be a mess regardless of the scheme used. Most of our work included exchanges with other offices. We've written scripts and programs to convert layer schemes for various uses, but BLOCKing strategies make internal surfaces a bear to work with. Most ofthe libraries in AA depend on BLOCK usage and extrusion… latest versions…. still. Just curious, Michael, what release are you using? Regarding 3rd-party apps at AU, it would be great, but NAAUG can only make suggestions as to which courses AU should offer, we'renot the final word on the final roster. I've been pushing for 3rd-party courses since 92. -dave
#113320From: Michael DakanJul 17, 1994 1:53 PM
Dave, I'm working with AA Version 12.12. (12.14 is the current shipping version) AA draws walls directly with 3D polyfaces, in addition to extruded lines, and in addition to the ability to convert extruded lines to faces. What I usually do is draw a Wall Style that consists of lines at the stud-line/dimension-line/work point, whatever's appropriate for documentation, and 3Dfaces a half-inch or whatever outside that on a different layer, for visualization. Wall Styles, especially after you figure out they are good for a _lot_ of stuff besides walls, can make you forget about AME real quick. <g> Architectural DD and CD standards and visualization needs all in one model: that's what AutoCAD's all about. But, hey, you're happy with your methods, go for it. <g> No question, there are certain things you can do with AME and booleans that nothing else will do, but I find that to be a minor part of _most_ architectural work, and comparatively very tedious and slow when you need to do it. I'm not selling anything – I just thought you came on a little strong, and a little ill-informed, to the person who asked about rendering models created with ACAD/AA… I know NAAUG isn't the final word on Adesk U – that's up to Autodesk and Miller-Freeman. I just think they made a mistake this year in saying absolutely no third-party apps. That's a step backwards, and it's just flat wrong if people get the idea that that's how to work with AutoCAD. Michael
#113329From: dave aguilarJul 17, 1994 4:43 PM
/* I'm working with AA Version 12.12. (12.14 is the current shipping version) AA draws walls directly with 3D polyfaces, in addition to extruded lines, and in addition to the ability to convert extruded lines to faces. */ I can see how basics like walls would translate, but have you had troubles with doors and windows? /* visualization. Wall Styles, especially after you figure out they are good for a _lot_ of stuff besides walls, can make you forget about AME real quick. <g> */ For rectilinear stuff, I see the implications, but so much of our stuff gets round-filleted. I haven't found a good alternative for curvilinear surfacing. Are there features in AA which construct round-filleted surfaces? /* But, hey, you're happy with your methods, go for it. <g> No question, there are certain things you can do with AME and booleans that nothing else will do, but I find that to be a minor part of _most_ architectural work, and comparatively very tedious and slow when you need to do it. I'm not selling anything – I just thought you came on a little strong, and a little ill-informed, to the person who asked about rendering models created with ACAD/AA… */ Michael, I don't want you to get the wrong idea about me either here. I really appreciate your feedback, and I'm the last guy who will ever subscribe to the "there's one way to do things right" philosophy. I am exploring AA's surface-generating capabilities, but the greatest obstacles I run into are organics and smooth geometries. I don't want my visualizations to look "rectangular", like something out of the 50's-modern era. I like fluffy cushions on my sofas, rounded jamb-framing, and rounded walls to look rounded. I like shiny bathroom fixtures and mountings which really show off metallic materials in 3DS. Most of the bathroom libraries just don't seem to translate well, at least within a short period of time I get far superior results with generating them by scratch (or by using AA as guide templates) to draw them from. Does this make any sense? I'm one of those guys who probably overkills the presentation with attempted realism, but for light to play its magic off any bathroom surface, I haven't been able to use AA's stuff much. /* I know NAAUG isn't the final word on Adesk U – that's up to Autodesk and Miller-Freeman. I just think they made a mistake this year in saying absolutely no third-party apps. That's a step backwards, and it's just flat wrong if people get the idea that that's how to work with AutoCAD. */ Or any other Adesk software package. Look at 3DS… can you imagine saying "no IPAS"? 🙂 Education is a mutual situation here… personally I think all courses should be dictated from a wishlist by users.That would optimize attendance. -dave
#113442From: Michael DakanJul 18, 1994 11:49 AM
Dave, AA Doors render fine; windows are less successful – not enough detail if the window is in the foreground. I've recently been using the Marvin Windows software to generate 3D windows that are pretty nice. Nice software, and the best of the window manufacterer's free stuff, for sure. AA will fillet walls in plan very nicely, but a filleted 3D-face wall element turns into a block that you might want to explode before bringing over. Filleted wall lines are true arcs that render fine. You can also do things like, say, curve the top of a wall in a tight radius by simulating the curve with straight 3D-face elements. Another nice feature is the ability to draw a polyline to define a wall shape in plan and convert it to a wall style of your choice. This allows you to do free-form, curved walls. You need to smooth some of this stuff in the rendering software… AA 3D blocks are a mixed bag for rendering. Some of them are pretty good, like appliances, but most of the furniture is not quite suitable for a rendering, if it features the furniture. Some of the couches and chairs are okay if they are just to provide some context and scale in space, and you can soften them some with the material you assign… The 3D beds are a joke… <g> As you suggest, rendering really needs some specially purchased or constructed meshes or blocks, and I don't expect to find a lot of that kind of thing in an AutoCAD architectural application, yet. You want fluffy, or highly detailed fittings and plumbing fixtures, you're gonna have to do it yourself… <g> Michael
#113478From: dave aguilarJul 18, 1994 3:52 PM
/* window is in the foreground. I've recently been using the Marvin Windows software to generate 3D windows that are pretty nice. Nice software, and the best of the window manufacterer's free stuff, for sure. */ I'll have to check that out. Anything from Anderson working? <g> /* choice. This allows you to do free-form, curved walls. You need to smooth some of this stuff in the rendering software… */ So I've noticed. /* appliances, but most of the furniture is not quite suitable for a rendering, if it features the furniture. Some of the couches and chairs are okay if they are just to provide some context and scale in space, and you can soften them some with the material you assign… The 3D beds are a joke… <g> */ I'm sure 3rd party developers will eventually address this stuff, and I understand AA is a CADD-focused product. But in the interim (our interim), it's been a challenge using this stuff for the type of visualization we want. /* As you suggest, rendering really needs some specially purchased or constructed meshes or */ That's where AME has really been helpful. Thanks for feedback, Michael. I do appreciate it. -dave
#113588From: Ken BeasleyJul 19, 1994 10:39 AM
Dave, i've used AA and 3DS on several projects and the doors and walls come out pretty good. The windows usually require drawing an extra PFACE around them in ACAD before bringing into 3DS. The symbol libraries do not translate well at all. In my latest conversation with a SoftDesk rep, he said that they do not plan on reworking their symbol library to accomadate 3DS. They will make a way of specifying a 3rd-party 3D symbol replace their 2D symbols. So now we have 3rd party add-ins for 3rd party add-ins. Does that make it 4th party or 6th party – i get confused pretty easily now a days 🙂
#113646From: dave aguilarJul 19, 1994 5:18 PM
/* The symbol libraries do not translate well at all. In my latest conversation with a SoftDesk rep, he said that they do not plan on reworking their symbol library to accomadate 3DS. */ That's what I heard too. AA is CAD-focused, so they'll either add a utility to convert existing library symbols or create a seperate package altogether. /* They will make a way of specifying a 3rd-party 3D symbol replace their 2D symbols. So now we have 3rd party add-ins for 3rd party add-ins. Does that make it 4th party or 6th party – i get confused pretty easily now a days 🙂 */ 3rd-party 3rd-party apps. Party scary. -dave
#113483From: Mark CriglerJul 18, 1994 4:06 PM
Hey guys, I've been follwing this thread for a while, and wanted pass along an alternativ (I also use Auto Architect). There's a program out ther by called facade, by eclipse software. It converts your 2d drawings into 3 d faces usable in 3d studio or acad itself. And it sells for $189. I haven't bought it yet, but if i get back into architectural rendering, i'll probably give them a chance. From the info ive gathered here on the forum, its supposed to be a pretty good program; it's also been highly rated in cadalyst. Their phone no. is 206-676-6175 good luck, mark c.
#113522From: Michael DakanJul 18, 1994 10:17 PM
Mark, Yep, I like Facade a lot. It's probably something you'd mostly use _instead_ of Auto-Architect, though, unless you want to just occasionally do a model, and don't want to be bothered with Auto-Architect's 3D capabilities otherwise. If you're looking for inexpensive, Facade and AccuRender are a potent, amazingly inexpensive combination for AutoCAD architectural rendering. If you read something in CADalyst about Facade… hey, I think I probably wrote that… <g> Michael
#113030From: Ted BoardmanJul 15, 1994 7:34 AM
Dave AutoArchitect also has an option to convert walls from extrusions to 3D Faces. It's the only good way I've found to get windows into gable end walls. There are still problems with face normals, however. TedB !^NavFont01F0007MGHHGB1337F
#113244From: dave aguilarJul 16, 1994 3:40 PM
/* AutoArchitect also has an option to convert walls from extrusions to 3D Faces. It's the only good way I've found to get windows into gable end walls. There are still problems with face normals, however. */ Yep, I tried this too and had the same difficulties. I don't want folks to get the wrong impression here. I just have far more of an easy time working with AME since normals construct properly for 3DS. I hate spending time reversing normals face by face. I can't wait till our OPTIMIZE IPAS arrives. -dave
#113303From: Ted BoardmanJul 17, 1994 7:49 AM
Dave I tend to work with AME a lot as well. You can't beat it for complex roof lines. You're going to love Optimize! Have Fun. TedB !^NavFont01F0007MGHHG6A8975
#113330From: dave aguilarJul 17, 1994 4:43 PM
/* I tend to work with AME a lot as well. You can't beat it for complex roof lines. You're going to love Optimize! Have Fun. */ Michael's right about a lot of AA's capabilities. I've just been spoiled by the ease of 3DS to generate curvilinear geometry. I also get frustrated with AA's occasional surfacing capabilities. Wall-generation isn't so bad, but doorways, windows… fixtures (ug)… not so easy to work with, and very choppy. Even highest degrees of smoothness on AA stuff doesn't equate to simple 3DS-generated meshes. And I use a tremednous amount of curved filleting. AA doesn't have too much in the way of rounded-corner stuff. I'm not exclusive about tools, I'll use the best of all worlds. 🙂 But I'm still convinced at this point that (like your roof example) AME has tremendous power to do what no other 3rd party discipline-specific app does yet. Roofs are good, for me the focus is fixtures… bathroom, ceiling, furnishings, etc. A few cross sections and Boolean extrusions and intersections and I (and you!) can whip out furniture which beats the heckout of most 3rd-party supplied libraries. I gave Gary's demo OPTIMIZE a hard look… and I can't wait. 🙂 -dave
#113048From: Steven ElliottJul 15, 1994 9:34 AM
Dave, Just a point of clarification, extruded entities such as lines, arcs, circle, and polylines import quite well into 3DS. Block really aren't much of a problem either. It is quite possible that your version of AA was violating some other rules of 3DS import with its extrusions, but don't blame the entities themselves. AutoCAD modeling with extruded entities and polylines is a very powerful tool and works quite well with 3DS. Phillip Miller is an expert on this technique and he wrote chapter 11 of Inside 3D Studio which deals in depth with AutoCAD import into 3D Studio. You might want to check that out. Steven
#113245From: dave aguilarJul 16, 1994 3:40 PM
/* Just a point of clarification, extruded entities such as lines, arcs, circle, and polylines import quite well into 3DS. Block really aren't much of a problem either. */ Even when using XREFs? /* It is quite possible that your version of AA was violating some other rules of 3DS import with its extrusions, but don't blame the entities themselves. */ No blame at all, Steven. But considering that 99% of our work is with construction documents in ACAD, we have to optimize our layering/blocking/ etc schemes for ACAD first. Trying to manipulate this info for visualization in 3DS is a bear, and we have had very little success using AA's CAD-tailored schemes for 3DS importation. /* AutoCAD modeling with extruded entities and polylines is a very powerful tool and works quite well with 3DS. Phillip Miller is an expert on this technique and he wrote chapter 11 of Inside 3D Studio which deals in depth with AutoCAD import into 3D Studio. You might want to check that out. */ Definitely. Thanks for the advice. -dave