CompuServe Messages

Backgrounds

    14-Jul-94 03:19:41
Sb: #85861-Backgrounds
Fm: Grant Boucher 74237,1146
To: John Gross 71740,2357
>You could also try creating the clouds object out of a fractal noise >transparency semisphere. Make the object blue with a white fractal (or >vice versa) to simulate clouds and use the same settings for fractal >noise in Transparency with a texture value of 50-60ish and a transparency >value of 100. (or something like that). A nice addendum to that is if you just make your object white, and then your transparency map can reveal the Sky to Zenith gradient colors through the clouds, so the sky effect is more realistic. Also, the clouds transparency map can falloff towards the Y=0 horizon so the clouds become denser along the horizon. Grant Boucher – Amblin Imaging "It's hard to believe grown-ups do this for a living."