WHERE DOES AS GET ALPHA?
I can't figure out where Animator Studio gets it's alpha channel info from. I
just imported a series of TGA images with embedded alpha channels. When I tried
to use the alpha info to make a mask, it seems as though its just using the RGB
info to make the channel. When I did a view alpha, the black areas (outlines
surrounding colored areas) were all transparent (100% alpha), and the colored
areas were partially transparent. The TGA embedded alpha, however, was
completely black and white; the stuff that came out partially transparent in AS
was completely black in the TGA alpha channel.
What am I missing? Does AS not recognize an alpha channel tagged onto the end
of a TGA file an just make it from the RGB info?
Thanks in advance,
Dave Renneker