WHERE DOES AS GET ALPHA?
6 messages in this thread
I can't figure out where Animator Studio gets it's alpha channel info from. I
just imported a series of TGA images with embedded alpha channels. When I tried
to use the alpha info to make a mask, it seems as though its just using the RGB
info to make the channel. When I did a view alpha, the black areas (outlines
surrounding colored areas) were all transparent (100% alpha), and the colored
areas were partially transparent. The TGA embedded alpha, however, was
completely black and white; the stuff that came out partially transparent in AS
was completely black in the TGA alpha channel.
What am I missing? Does AS not recognize an alpha channel tagged onto the end
of a TGA file an just make it from the RGB info?
Thanks in advance,
Dave Renneker
>>
What am I missing? Does AS not recognize an alpha channel tagged onto the end
of a TGA file an just make it from the RGB info?
<<
i'll forward this to tech supp… i just tried this out and had same thing
happen.
-dave
It depend upon whether the file is pre-multiplied alpha or not.
Right now we read alpha properly from 3D Studio, but not all other programs.
This is something we're working on.
-Brent Blackett
>> It depend upon whether the file is pre-multiplied alpha or not. Right now we
read alpha properly from 3D Studio, but not all other programs. This is
something we're working on. <<
is this regarding alpha being associated or unassociated (matte versus
pre-multiplied)?
-dave
Hopefully it's an entire topic (pre-multiplied alpha?!?) I want have to learn
to much about in the future. So does this mean that a 32-bit TGA file from
Photoshop won't have it's alpha read properly yet, or is it something I'm doing
wrong?
Thanks for any info
Dave Renneker
>> Hopefully it's an entire topic (pre-multiplied alpha?!?) I want have to
learn to much about in the future. So does this mean that a 32-bit TGA file
from Photoshop won't have it's alpha read properly yet, or is it something I'm
doing wrong? <<
there are programs which save the alpha in different ways… the terms folks
use to describe these ways are premultiplied (or associated) and matte (or
unassociated). AAS checks a flag, if it reports unknown, AAS assumes it is
premultiplied. if the original alpha was matte, view alpha can act strangely.
-dave