#3ds Mapping Plug-in
30-Jul-95 14:11:51
Sb: #181712-#3ds Mapping Plug-in
Fm: Jerome R. Kalisz 75233,3464
To: Animated Design Pty 100244,2034
>> Having imported a DXF into
3D Studio one encounters the time consuming task of mapping and texturing the
surfaces of the model. This involves grouping the similar surfaces together and
then sorting them into objects according to the surface normal angle of the
constituent faces. This seems like a function that the computer could perform
for us.
Here, here!!!!!!
I have personally been championing this very cause, as I find it to be perhaps
the greatest weakness for architectural animations in an otherwise wonderful
product. I find that often the mapping takes even longer than the creation of
the model, and heaven help you if you change any of the geometries and have to
re-apply mapping coordinates.
As you pointed out, it's a simple matter for the computer to automate this
process, and save the user HOURS of time. I have conceived of such an IPAS or
routine to be included in the general 3DS interface for some time now. Indeed,
if I were more familiar with IPAS development, I'd write one myself. I was
even considering doing just that until the announcement of R5. I certainly
would hate to write a routine that would possibly be included in R5's
capabilities, and at the very least wouldn't be portable to the NT platform.
I would certainly hope that YG will have corrected this shortcoming in R5, as
they seem to be doing a wonderful job advancing 3DS so far. I just think it
would be a shame to have to wait until the release of R5 to get this feature
which is CRUCIAL to time-saving for architectural and similar meshes. I would
buy such an IPAS in a heartbeat, and know several others who would, as well.
(are you listening, YG? <g>)