#Complex scenes and RAM
31-Jul-92 23:50:54
Sb: #20392-#Complex scenes and RAM
Fm: Yost Group 76702,413
To: Chris Barnes 71201,1112
Take a look at 3DSRAM.DOC in DL3. It gives the specifics on which parts of
a scene take up memory, and how to calculate the amount of memory they will
take up. It'll give you an idea of what to avoid in the future.
In the meantime, it might not be the size of your meshes that is filling up
the memory, but if it is, you might try recreating the objects with less
complexity, and then using Replace Mesh (page 3-21) to switch to the
simpler objects without altering the rest of your scene.
– Jack