CompuServe Messages

#Complex scenes and RAM

    31-Jul-92 23:50:54
Fm: Yost Group 76702,413
To: Chris Barnes 71201,1112
Take a look at 3DSRAM.DOC in DL3. It gives the specifics on which parts of a scene take up memory, and how to calculate the amount of memory they will take up. It'll give you an idea of what to avoid in the future. In the meantime, it might not be the size of your meshes that is filling up the memory, but if it is, you might try recreating the objects with less complexity, and then using Replace Mesh (page 3-21) to switch to the simpler objects without altering the rest of your scene. – Jack