CompuServe Messages

#More wishes for Bob…

    11-Aug-92 10:31:41
Sb: #More wishes for Bob…
Fm: Mike Morrison 71033,127
To: Bob Prokopp 75270,1205
Hi Bob, Just thought I would pass along this little list for 3DSr3… Inverse Kinetics – Gravity, Friction, Weight, Surface detection i860 Support – To give the the 80×86 enough kick to handle large models with 100K+ faces Built-in IPAS Interpeter – To streamline the programming process for non-programmers. Perhaps even some type of graphically oriented programming interface that allows you to visually enter formulas for surface variables with instant feedback in a preview window. Character Animation Coordinator – Set up character walking pattern, specify location to walk to, specify where the character feet are, then have 3DS animate the walk and keep the feet stuck to the floor. Set up joint bending restrictions. Predefine standard character movements, Opening Door, rubbing eyes, scratching head, tapping fingers, gestures. Then have the ability to insert any of these defined movements at a given frame. Displacement mapping – Physically displace vertices based on a 2D image Keyboard Macros – Allow users to records shortcut keys Texture Map Proxies for applying mapping coords – Show, sample of texture map in mapping icon Network Distributed Rendering – Aka NetRenderman, A TSR version and a Full CPU version (for night) Geographically based Sun illumination – For accurate illumination and shadow studies of architectural models Software based VTR control – Aka AIM-3D, to save the expense of costly VTR controllers AutoTrace for Scanned Bitmaps – So you won't have to run Corel Draw or Illustrator Raytracing – For Still images, and creating refraction effects Full Support of the Renderman Spec – Atmosphere Shaders, Exterior Shaders, Interior Shaders, Motion Blur, Depth of Field, User selectable spline type (Bezier, B, Catmull-Rom, Hermite), Patch Meshes with adjustable splines, NURBs.