CompuServe Thread

#More wishes for Bob…

7 messages in this thread
#21221From: Mike MorrisonAug 11, 1992 10:31 AM
Hi Bob, Just thought I would pass along this little list for 3DSr3… Inverse Kinetics – Gravity, Friction, Weight, Surface detection i860 Support – To give the the 80×86 enough kick to handle large models with 100K+ faces Built-in IPAS Interpeter – To streamline the programming process for non-programmers. Perhaps even some type of graphically oriented programming interface that allows you to visually enter formulas for surface variables with instant feedback in a preview window. Character Animation Coordinator – Set up character walking pattern, specify location to walk to, specify where the character feet are, then have 3DS animate the walk and keep the feet stuck to the floor. Set up joint bending restrictions. Predefine standard character movements, Opening Door, rubbing eyes, scratching head, tapping fingers, gestures. Then have the ability to insert any of these defined movements at a given frame. Displacement mapping – Physically displace vertices based on a 2D image Keyboard Macros – Allow users to records shortcut keys Texture Map Proxies for applying mapping coords – Show, sample of texture map in mapping icon Network Distributed Rendering – Aka NetRenderman, A TSR version and a Full CPU version (for night) Geographically based Sun illumination – For accurate illumination and shadow studies of architectural models Software based VTR control – Aka AIM-3D, to save the expense of costly VTR controllers AutoTrace for Scanned Bitmaps – So you won't have to run Corel Draw or Illustrator Raytracing – For Still images, and creating refraction effects Full Support of the Renderman Spec – Atmosphere Shaders, Exterior Shaders, Interior Shaders, Motion Blur, Depth of Field, User selectable spline type (Bezier, B, Catmull-Rom, Hermite), Patch Meshes with adjustable splines, NURBs.
#21246From: Bob ProkoppAug 11, 1992 4:35 PM
Thanks, Mike. It looks like PhilD pulled your wishes and entered them into the database as well. Thanks, and keep 'em coming.
#21300From: james hydeAug 12, 1992 12:54 AM
Mike, Sounds like you've been hanging around the Softimage booth at Siggraph. A comment though, if you have ray tracing why limit it to stills. I've got a couple ol' clunker 386 machines that have a couple of weeks free<g>. James
#21322From: Mike MorrisonAug 12, 1992 9:30 AM
(Well… don't let Gary see this… but actually I _do_ want it for animation! I just know Gary's Standard "Impractical" remark to raytracing request. I'm sure if they go through the trouble to implement it, it will be available in the Keyframer.) (-MM)
#21630From: james hydeAug 16, 1992 2:26 PM
Mike, I saw you logged on, so I bumpped up your security level, if you want the whole message base, we'll need to make arangments for a mass transfer. James
#21669From: Mike MorrisonAug 17, 1992 11:55 AM
I have a Colorado 120 tape backup, but I think my software may be and old version. If you send a tape, please send the version of Software you used to make the tape. -MM
#21697From: james hydeAug 17, 1992 5:59 PM
Mike, Old version here too, email me your address and I'll get it off this week… ps. just got your address from the next message, it'll go out tomorrow. James