#'Black Hole' Texture
13-Aug-92 22:54:49
Sb: #21478-#'Black Hole' Texture
Fm: Yost Group 76702,413
To: Mark Chambers 72300,312
Basically, if you want to use shiny surfaces and/or shadows, you have to
integrate those surfaces into the scene itself. The only shortcut I could
think of is to render the desk minus the desktop and everything on it as a
background, and then render everything else as foreground items and
composite them on top of the desk in VP.
– G