'Black Hole' Texture
14-Aug-92 23:39:26
Sb: #21521-'Black Hole' Texture
Fm: Yost Group 76702,413
To: Mike Morrison 71033,127
Hey, anything is possible! That's the beauty of software development. (as
you know 🙂
The chpt. 10 discussion in the Rman Companion basically illustrates a
pyramidal geometry "filter" method that's very similar to the way our
texture filtering (mip-mapping) works in r2. In order to do it correctly,
however, you've got to be starting from a higher-order surface than just a
rats-nest poly-face mesh. I'm sure that we'll _eventually_ move in that
direction.
– G