CompuServe Messages

'Black Hole' Texture

    14-Aug-92 23:39:26
Fm: Yost Group 76702,413
To: Mike Morrison 71033,127
Hey, anything is possible! That's the beauty of software development. (as you know 🙂 The chpt. 10 discussion in the Rman Companion basically illustrates a pyramidal geometry "filter" method that's very similar to the way our texture filtering (mip-mapping) works in r2. In order to do it correctly, however, you've got to be starting from a higher-order surface than just a rats-nest poly-face mesh. I'm sure that we'll _eventually_ move in that direction. – G