CompuServe Messages

3DS – Camera move

    16-Aug-92 22:27:00
Fm: Yost Group 76702,413
To: Paul Masters 76370,700
Paul, I think what you're dealing with is how the camera will automatically rotate when it's at 90-degrees vertical in the universe. It rotates to solve the age-old problem of "gimble lock" when completely vertical, and is one of the major "features" of quaternion rotations (believe it or not). I've got two suggestions for you. The first one is to never go completely vertical in your scene. Always undershoot or overshoot the 100% vertical axis a bit with the camera. The second one is to make a dummy object at the target position and link the camera to the dummy. You can then rotate the dummy and control camera rotation more precisely to get the effect you want. Give them a shot… – G