3DS to RIB Conversion
29-Aug-92 13:26:09
Sb: #22105-3DS to RIB Conversion
Fm: Kevin A. Bjorke 71540,3413
To: Syndesis 76004,1763
There are many ways to speed up point/polygon rendering in RenderMan, it's
just that most people who write RIB stuff don't do the Right Things ~
partially due to the lack of many of the more esoteric RenderMan controls
in model and scene conversion software. For example, it's still pretty rare
to see a RIB output unit that understands that shading rate is a primitive
attribute, not a global scene attribute, or that polygons should be
sperated into Polygons and GeneralPolygons — most commercial converters
I've seen just spit out GPolys and take a performance hit, or spit out
Polys and render things wrong. RIB conversions LOOKS easy on the surface —
but high-performance conversion, like high-performance anything, requires a
deeper understanding than most converter-writers seem to have.