#Underwater effect
17-Jan-94 11:06:13
Sb: #76737-#Underwater effect
Fm: Steven Elliott 70303,1363
To: Timothy w Kelley 71005,3240
Timothy,
Try creating an animated texture map that looks like a shimmering
water surface. You could create this in Animator Pro or use 3DS to
render a water surface from the Top viewport. Then project the
resultant flic into the scene using a projector spotlight. (I'm
assuming that you have R3). The mottled colors projected onto your
geometry from the spotlight will look very much like being
underwater.
You can create the slivers of light by using cones, and rectangles
into th escene with a transparent, self-illuminated material.