Real-time 3DS playback?
10-Aug-93 15:14:15
Sb: #52885-Real-time 3DS playback?
Fm: MARTIN G FOSTER 70303,456
To: Martin Bowring 100031,736
M,
I thought the output of the DPS personal animator, in particular, was very good
but possibly not good enough for national (network in USA) broadcast. I had to
look very hard to see artifacts (the ones I found were minor and might have
been in the animation itself) and engineers are pretty critical, but then your
target audience probably aren't. I might use it for corporate/sales/product
visualizations for final output because of the speed. This would be suitable
for people who see realtime recorded .fli and .flc files and think they are
good enough for final output. In this case the output is many times better
than any 8-bit or 16-bit flics I've seen and, of course, you get absolute 30fps
output.
More testing and scrutiny is necessary, methinks <g>.
Martin