#Transparency Falloff
Does anyone know of a problem with using TRANSPARENCY FALLOFF and a reflection
map?
We have a client that is having a few stange things happen. He has a material
in the mat. editor that only has a refl. map (earthmap.tga) and has
transparency falloff at 100% inside. It renders fine in the mat. editor (falls
off properly), but when applied to a simple sphere in the 3d editor it renders
just like there were no falloff – ie. just the reflection map shows.
He says that it also does this with a material that has texture, opac, and bump
(no reflection) maps on it. Falloff doesn't work in the editor, but does in
the sample render in the material editor.
Any ideas?