CompuServe Messages

#Transparency Falloff

    13-Aug-93 16:27:08
Sb: #Transparency Falloff
Fm: Oral Friend 70334,2004
To: Anyone
Does anyone know of a problem with using TRANSPARENCY FALLOFF and a reflection map? We have a client that is having a few stange things happen. He has a material in the mat. editor that only has a refl. map (earthmap.tga) and has transparency falloff at 100% inside. It renders fine in the mat. editor (falls off properly), but when applied to a simple sphere in the 3d editor it renders just like there were no falloff – ie. just the reflection map shows. He says that it also does this with a material that has texture, opac, and bump (no reflection) maps on it. Falloff doesn't work in the editor, but does in the sample render in the material editor. Any ideas?