#Transparency Falloff
5 messages in this thread
Does anyone know of a problem with using TRANSPARENCY FALLOFF and a reflection
map?
We have a client that is having a few stange things happen. He has a material
in the mat. editor that only has a refl. map (earthmap.tga) and has
transparency falloff at 100% inside. It renders fine in the mat. editor (falls
off properly), but when applied to a simple sphere in the 3d editor it renders
just like there were no falloff – ie. just the reflection map shows.
He says that it also does this with a material that has texture, opac, and bump
(no reflection) maps on it. Falloff doesn't work in the editor, but does in
the sample render in the material editor.
Any ideas?
He probably has reflection set to 100%… and a 100%-reflective object can't be
transparent, because it's reflecting all light back to the eyepoint. Just tell
him to drop his reflection percentage to 80-90%.
– G
—–>>>>>> He probably has reflection set to 100%… and a 100%-reflective
object can't be transparent, because it's reflecting all light back to the
eyepoint. Just tell him to drop his reflection percentage to 80-90%.
—–>>>>>> – G
Ok,thanks for the info!
—>>> He probably has reflection set to 100%… and a 100%-reflective object
can't be transparent, because it's reflecting all light back to the eyepoint.
Just tell him to drop his reflection percentage to 80-90%.
—>>> – G
Well, that didn't work, and then we discovered he had the 2-SIDED button on on
that material. That was what did it.
Thanks for the help!
Ah ha… there ya go,
– G