IPAS – Z-Buffer
23-Aug-93 18:20:25
Sb: #54476-IPAS – Z-Buffer
Fm: Yost Group 76702,413
To: Westwood Studios 71333,2405
Very interesting question…
IXP's give you all the info about the view you need for the z-buffer, but they
don't give you access to object information.
There's really no way to do it in R2. In R3, you could attach an AXP to each
object and each object would dump out it's transformed world coordinates and
face information to a disk file. An IXP could then process it with the view
information to turn it into a z-buffer. What you _really_ want is access to our
internal z-buffer, but since we don't keep it around (to save memory), it's not
available. However, you've already given me some bad ideas for R4… Thanks,
– G