IPAS – Z-Buffer
24-Aug-93 12:50:37
Sb: #54494-IPAS – Z-Buffer
Fm: Westwood Studios 71333,2405
To: Yost Group 76702,413
Actually I have a bodged solution to the problem.
I delete all lights from the image, set ambient light to maximum, set depth
cueing on, rerender the animation using flat shading no antialiasing etc. with
an IXP which just dumps out the gun value for each pixel to a file. This only
gives 8 bits for the Z buffer but hopefully it will be enough for my current
purposes.
Of cause all this relies on a linear fall off for the distance cue which I
haven't checked yet.
It occurs to me that Z buffer information would be very useful when writing
IXP's, as one could vary effect based on object depth within the image, maybe
an extended pixel type with the additional depth information in a future
release.
Thanks for confirming that what I wanted to do was impossible it saves me
wasting more time on it.
Rob@Westwood Studios.