#Too many colors?
Given together, those values for ambient color, diffuse color, specular color,
etc. are a "material". Writing more than 256 colors into a single object is
certainly possible in the file format. Is this limit the "number of colors in
the current material library plus the number of materials in the object you're
loading"? (Ex. you start with a blank material list, you can load a 255
material object OK, but when you've got a 128 material library loaded, you can
only load 127 materials from an object?) Or is the limit simply "per mesh"?
Or "per element", what I try to call a "sub-object"?