#CELROT.POC
/* I am very happy with it and think it's great for doing various maps for 3DS.
I do have a few nice features I think you could add if you like. */
Thanks, Mark. And thanks for the suggestions!
/* 1. The ability to place the cels over a series of frames like CELSPRAY.POC
and have at the same time the cels rotating. */
This shouldn't be too hard. Great idea.
/* 2. The ability to draw a RubLine first and then have the cels placed evenly
along the line with the cel rotation option. */
Oooh. Cool. But this would only be for a uniformly divided line segment?
/* Oh, I almost forgot do you have a POCO routine that can access all the POCOs
you have from one menu (like "int Qscroll"). This POCO would be like the PXP
and the KXP IPAS Loader for 3DS and would be placed in the resource directory
then when you ran this you would get a long list of all of the POCOs you had in
the \ani directory? If you have something like this I would love to see it. */
I don't (since I usually just use the U parameter (Use in POCO pull down) to
load POCOs anyway. It could be done, but it would be redundant to the existing
USE option. What types of features would you want that go beyond the current
USE feature?
/* You are going to upload more POCOs right? */
Sure, as time allows. 🙂 -dave