#Tips And Techniques
10-Aug-94 09:50:35
Sb: #117451-#Tips And Techniques
Fm: Paul Lind 71543,2104
To: Paul Sanford [LVL5] 75144,2354
Paul,
There are many ways to "dirty" things up. For the most part it just centers
around staying concious of the fact that things are not perfect. When you're
designing texture maps, make it a habit to add flaws. Adjust saturation levels,
add noise, etc. There could be an entire thread around effective ways of making
things look less than perfect.
Paul