Texture Maps
15-Aug-94 17:45:31
Sb: #118381-Texture Maps
Fm: Yost Group 76702,413
To: John Mateer [PolyMedia] 100116,343
The secret is to use 2 different versions of the texture map… 1 for extremely
close-ups (very high res) and the other for medium animated shots. You
wouldn't want to use a huge map for the medium shots, so you don't overload the
pyramidal or summed-area table buffers. But you need a very high-res map when
you're very tight on the map. The Kodak Photo-CD method is a good source of
clean high-res data for maps.
– G