#Occluding Flare…HELP
16-Aug-94 23:14:58
Sb: #118665-#Occluding Flare…HELP
Fm: Yost Group 76702,413
To: Steve F. Dupuis 72163,1555
What is the HUE of the diffuse component? It should be something that is
clearly not vague (not grey), and the specular and ambient components both
should be 000.
The demo .3ds and .vp files that come with Disk1 give you a good example of an
occluding flare.
– G