#SeaQuest DSV
>This trick allows you to use shadow-maps with transparency mapped
objects…that's what he was looking for..
But what you described isn't using a shadow map with a transparent
object, it's using a shadow map with a clip object which just happens
to be hiding a transparent object (useless to have the transparent
one then). I think he wanted to be able to cast transparent varying
shadows, but with a shadow map which is not possible…