CompuServe Messages

#SeaQuest DSV

    15-Aug-94 13:26:35
Sb: #88029-#SeaQuest DSV
Fm: Grant Boucher 74237,1146
To: John Gross 71740,2357
> I think he wanted to be able to cast transparent varying shadows, but >with a shadow map which is not possible… It's been so darn long since the original post, I don't know WHAT he wanted to do :} You are correct, of course, but if all he wanted was soft-edged transparency mapped shadow maps, the clip map trick will work, but you certainly won't get the level of results you would by raytracing the light source through the transparency.