#SeaQuest DSV
> I think he wanted to be able to cast transparent varying shadows, but
>with a shadow map which is not possible…
It's been so darn long since the original post, I don't know WHAT he
wanted to do :} You are correct, of course, but if all he wanted was
soft-edged transparency mapped shadow maps, the clip map trick will
work, but you certainly won't get the level of results you would by
raytracing the light source through the transparency.