#Network configuration
31-Jul-95 16:17:03
Sb: #182700-#Network configuration
Fm: Brian Rudolph [Adesk] 71722,170
To: Laurent Larsonneur 73563,3727
<<1 – you can decide to have some computers to be clients only (and not server)
which saves some conventional memory.>>
Yes, but there is still no "central" server, hence my confusion. Any number of
machines can be clients, servers, or both. In order to be the common location
where the 3DS network files are stored, a machine must have server capability.
<<2 – you can set up Lantastic on one machine to be client and server and to
dedicate 90% of the CPU … I have heard anyway that setting up Lantastic was
far more easier that setting up a Novell Network…..>>
I seriously doubt that this configuration would even come close to the
performance and capabilities a true novell client-server network can give you.
Although as far as peer to peer networks go, it seems adequate. My
recommendation would be to base the decision on which network to use on you 3D
Studio rendering needs, not the ease of setting up the network. If you only
have a few machines that you want to network (i.e. around 6 or 7, never
planning on expanding) then a peer to peer would be fine. If you have (or may
someday have) more than 10 machines, I would invest the extra time and
resources now into a true novell network setup. I think it would be worth it in
the long run if this network is going to be heavily used.
<<3 – I could try to get some help from the Artisoft forum. But on the 3DS
side, what should be the parameters (timeout, etc…) for such big projects
(9Mb .PRJ file and more than 20Mb of mapping files).>>
The default paramaters are already optimized. You should only change them if
you experience problems.
-Brian