#Modelling Help
Hello. I'm an "amateur" 3DS4 user…with the amateur meaning that I actually
_enjoy_ modelling, as opposed to most pros I know, who consider a modelling a
nasty thing that has to be finished before the real work is done, preferably by
someone else.
This also means that I do not have a great deal of tools to work with…I
can't afford them! Things like BonesPro et.al. are beyond me. I have a few of
the IPAS disks.
What I would just like to know are a few short techniques experienced
modellers out there are willing to share on creating organic forms using just
the base tools…slow torture without MetaBalls, I know. <G>
I try things like trying to extrude the planes of a human face from a flat
grid by moving vertices by hand. This probably sounds ludicrous to the good
modellers, but hey, I'm experimenting. I try creating cross-sections of
organic forms with lofted shapes, etc. I've been modelling off and on now for
a few months, but those darn living objects….I can create spaceships like you
wouldn't believe, but hell, ANYONE can make a spaceship if they can think in 3D
and are a dab hand in paint-programs creating maps.
I know most of you all out there are pretty busy doing important things, but
if you could drop a few tips, I'd greatly appreciate it. I bought 3DS as a
tool, but I just can't stop having fun with it to get serious. 🙂 The
tutorials are the best I've even seen, but creativity can't taught by books.
Thanks in advance,
Chase Dahl
occupation: baker
hobby: 3D nerd 😮