CompuServe Messages

Modelling Help

    16-Aug-95 10:54:30
Sb: #185292-Modelling Help
Fm: John K. Jordan 71174,711
To: Chase Dahl 76133,2474
>>long-suffering sigh, pushing vertices… I thought you said you enjoyed modeling? <g> When working with vertices, be sure to turn on Vertex Ticks in the Display/Geometry tree. Usually it's best to select and half of the faces of an object from, for example, the top view and hide them. Then select a vertex or two from, say, the front view, then move it, "selected", from a side view. Render a lot from a camera or user view to see what's going on, using flat or gouraud shading with regions for speed. Also, make sure you go thru all the tutorials in the manual – I did them twice. Some people have taken mannequin and other models as a starting point and edited them into something more useful. Martin Foster's comments on lofting using crossections would probably be a faster way to realistic models. For a really good time, try to get a metaballs package. I think you're right about the art/craft/modeling relationship. All this technology makes it very easy for almost anyone to do some really worthless stuff! JKJ