#Bones Mapping question
16-Aug-95 16:35:00
Sb: #185424-#Bones Mapping question
Fm: Mike Kelley 71302,73
To: Neil W. Blevins 102226,3566
Ralph's trick won't preserve your mapping coordinates — just the ones on the
main object.
You can apply separate mapping coordinates to faces — just select the faces
and remap that way. That's what I usually do using BP and Smooth. What's
really a shame is that you lose the lofted mapping coordinates, which kind of
kills the whole idea of having lofted coordinates. I'm hoping MAX will get
around that limitation (supposed to have improved mapping).