CompuServe Messages

Lighting Problem

    18-Aug-95 00:58:37
Sb: #185602-Lighting Problem
Fm: John K. Jordan 71174,711
To: Keyframe 100273,3463
>>equal intensity in all directions… Phil. You may be confusing light source intensity with the effect of the surface shading equations (for gouraud, phong, etc) which specify the intensity of the light "reflected" for each rendered pixel based on the angle between the light source and the surface, relative to the viewpoint. To get a more even lighting, try moving your omni lights WAY back from the surfaces. This way, the light intensity is not diminished but the angle between the incident "rays" extent on a given surface is made very small. For more control, use a separate omni light for each planar surface (wall, floor, etc) and exclude all other objects. Then you can position each omni to get the desired light "bounce" off of each surface. JKJ