#Texture map no rendering
19-Aug-95 10:22:06
Sb: #185920-#Texture map no rendering
Fm: Daniel B. Douglas 102570,2131
To: Anil Gupte 72537,3660
Not only will Michele's suggestion of rendering the flc at 320 x 200
make the stars bigger (but a little coarser), it'll also keep the memory
situation managable. It sounds like using it as a background is the best
solution. If that won't work, and the flc has to be mapped onto a planar
surface for some reason, you might experience some frustration. If the stars
are against a black field, and the map is way out of scale when you first map
it, you would see nothing but blackness when you rendered it. You're rendering
"between stars". I'd try scaling the mapping icon way down, and rendering
until you see something, and then you can adjust the map with the icon and the
mapping parameters.