CompuServe Messages

Texture map no rendering

    20-Aug-95 01:09:20
Fm: dave aguilar 76260,453
To: Anil Gupte 72537,3660
>> I created a flic using Animator Pro – I used the POCO program STARFIELD to generate an 80 frame flic of stars at 640×480 resolution. I am now trying to use a material called STARFIELD using the flic as Texture Map #1 at 100%. However, it refuses to render. I added a moving logo to this anmation and in this version of the material the logo renders but the stars do not. Is this happening because the stars are too small? They appear to be one pixel in dimension. I tried changing the texture map settings to use Summed Area instead of Pyramidal filtering but that does not seem to work either. << hi Anil. let's start simple… go into AniPro and set the resolution to 320×200. set ink color to white, use SPRAY tool with OPAQUE inks and spray some stars on the screen. use the BOX tool and make a box in the center of the screen which is has length and height of half the screen dimensions… so it is easily visible. save the single frame as a GIF file, and use it to create your initial STARFIELD materials in 3DS. make sure your material settings are correct, some diffuse and spectral and ambient lighting, maybe some shininess, make sure a light source shines on the planar object so that regardles sof texture map, light does some reflecting… etc. if this works… on to next step… use the POCO routine to create (at 320×200) about 50 frames. the larger pixels will hopefully be seen when this fli is used for the texture material. if you see the stars at this resolution, chances are that the pixels were too small to be seen at 640×480 in your original. i've used STARFIEL doezens of times to do this… works great. we'll get this right. let us know what happens at lower resolutions first. -dave