#LW4.0 Upgrade
I don't know 3Ds except causualay and from the million borchures they send me.
I was just offering my interprtetation of what Erik said. Additionally, until
this past NAB, I was not really impressed with the look of 3DS rendered scenes
– they looked fake – like CAD animations I used to see in mechanical system
design reviews. This year it seems more "artistic" and "realistic" in its look
than previsously.
LW development is always going to be slower since it is essentially developed
by two guys. The upside to this is that the program is tight, well organized
and does not have the confusion of a committe generated product (e.g. most
anything MicroSloth ever put out.).
Also, the two products have a differnt evolution. LW was evloved from
artistic/entertainment animation from day 1. 3DS evolve from engineering
drawing and CAD world. So one would expect 3DS to be stronger in IK, (even
forward K) equation driven models, physical substance simulations etc.) whereas
one would expect LWs strong suite to be in "intuitive" motion and surfacing
controls rather than nats eyelash physical world analogy capacity. But both
programs are "scaling the same mountain" only on different faces.
Hype aside, the true measure of a good 3D packages is whethe when using it you
feel limited by the software or your talent. Perhaps I'm just a no-talent, but
LW has yet to "get in my way" except in the IK area and occaisionally in my
desire for more generic control of procedural textures a la Real3D. From what
I am seeing of recent 3DS demos, the similar observation would probably hold
true with a minor exception. When I see people modelling in 3DS, it seems to
me they have to use an much more mousing and keyboarding about to build the
models. But I'd want to spend a few hours with it before I make that as a
categorical complaint.
Actually the Autodesk product I am interested in is Animator Studio. The
prelim demo version looke pretty interesting and that is a product like nothing
in the NT-LW stable.
wmc – via Autopilot!