CompuServe Messages

#rayman

    21-Aug-95 16:53:00
Sb: #186288-#rayman
Fm: MARTIN G FOSTER 70303,456
To: Mike Kearney 71543,3522
Mike, now that you've elaborated I can see where you coming from. However, I still contend that the best production-worthy, industry standard renderer is not a ray-tracer – it's Renderman, a scan-line renderer. Furthermore, IMHO the the 3ds renderer, in the right hands, comes pretty close to Renderman quality. It's all in the lighting. I suggest you investigate the use of multiple lights with attenuation active, to simulate radiosity. If you want as close to photo-real as possible AND you are doing stills AND time is no object, I think you should take a look at radiosity renderers. Now, if we are talking reflections/refraction then Rayman, may well come into it's own. I may even buy it myself but only for very limited use for water like effects. This might be impractical because of the rendering times – because I'm talking of animation AND film resolution (2k). Do you know if Rayman will work with metaballs? Martin