#HAND IPAS problem?
Hi!!
We are in the final renderings of a new educational game for children using 3D
Studio. We developed an alien character and modeled it's hands using the
HAND.AXP IPAS.
We have problems rendering over the network with this routine. When we render
over the network, the fingers increment it's size tremendously. If you render
the same model in an isolated machine without using network rendering, the
fingers are ok.
If we were able to render over the network, we could use several machines to
render single animations and we could queue more animations and go to sleep,
otherwise, we have to wait until one machine finish one animation to render the
next. We are rendering very slowly because of this problem.
If you have any suggestions please help us because we have to finish the
project in about 2 weeks.
Please send a personal e-mail and post in the forum.
Thanks in advance,
Andres.