#HAND IPAS problem?
7 messages in this thread
Hi!!
We are in the final renderings of a new educational game for children using 3D
Studio. We developed an alien character and modeled it's hands using the
HAND.AXP IPAS.
We have problems rendering over the network with this routine. When we render
over the network, the fingers increment it's size tremendously. If you render
the same model in an isolated machine without using network rendering, the
fingers are ok.
If we were able to render over the network, we could use several machines to
render single animations and we could queue more animations and go to sleep,
otherwise, we have to wait until one machine finish one animation to render the
next. We are rendering very slowly because of this problem.
If you have any suggestions please help us because we have to finish the
project in about 2 weeks.
Please send a personal e-mail and post in the forum.
Thanks in advance,
Andres.
Andres,
In the old days (release 2) we used to load the same project on eahc machine
and give each a range of frames. For example if you have 4 machines of equal
speed and 400 frames, give the first machine 0 -99, the second 100-199 etc.
It's not the way it should be, but it can save the project in an emergency. I
needed to do this recently with Bones Pro because it wouldn't network render
correctly.
Martin
Wouldn't it also be necessary to use a custom palette to keep some consistancy
in frame color when rendering on seperate machines? I haven't done much
network rendering but I can anticipate Andres comming back and saying "Why does
the color seem slightly shifted on frames rendered on one machine vs. another?"
Just a consideration.
Lee
>> custom palette <<
I'd advise rendering TGA's. Use VideoPost later with a custom palette to
combine into a flic or whatever format they are working with.
– Dave
Lee,
>> necessary to use a custom palette <<
I'm confused …. who mentioned rendering flics?
We are using coustom palete for rendering the scenes.
We also try rendering to GIF an then use Video post to make the FLICS, but the
problem when whe do this is the delta (crowling pixels) all over the
animation…
Rick…
>> We also try rendering to GIF an then use Video post to make the FLICS <<
If you are making FLICS in this manner, you are better off rendering to 24-bit
color (such as a TGA file) so that during compiling into a flic you will get
less banding.
– Dave