#3DS import
>> But Bentley doesn't export polyface meshes when they are trimmed or booled.
<<
oh. okay. (didn't know youw ere doing that).
>> That's the real bottle neck. <<
yes, it is.
>> Of course I can export simple extruded surfaces, but when designing an
automotive design you use sparely extrusion or rotation. With Bentley I can
project curves on surfaces etc. and that boundary surfaces can't be exported
in DXF polygon format. This seems to be solved only by VDAFS or IGES. <<
you are correct. this is a dilemma. however, Microstation has had Nurbs in it
for a while and the 5.x (even 4.x_) NEXUS stuff was capable of fairly reliable
polymesh exports. do you have Microstation?
>> Oh I hope that 3DS will sometimes support one of this formats. <<
somehow, i think it will eventually as they seem to be getting into all sorts
of apps as standard.
-dave